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Don't be afraid to write your own entry in the comments below if you feel strongly about a favourite of yours, and we may just consider it for a future update. After several hundred hours with the game, I’m not playing right now – but the times I had were great, and since it’s not a subscription game, going back will be easy someday should I ever get the inclination.Think of the links below as a matchmaking tool for finding a group to raid with, but the raid is a paragraph on an MMORPG, and there's no party - unless you're reading this with someone in real life over your shoulder, of course. There’s no doubt that New World has had a considerable number of serious issues and that the post-launch fervor has died down, but I can’t deny that I had a great time with what was there.
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Tying crafting to built up and controlled cities with tax rates and all that is another daring choice that I’m not sure worked out completely well, like many other systems in the endgame – but I appreciate the willingness to take risks, especially in a genre that’s ridiculously risky to enter at all these days. Other MMORPGs over the years have catered to the crafting and gathering bunch, but New World is quite refreshing in this regard. Sometimes, you just want to catch a rare fish. Or just a really great batch of lobster bisque. Roaming around dungeons and slaying bosses for item drops has always been a cornerstone of the MMORPG, but there’s nothing quite like making your own god-tier sword.
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Finding recipes for exciting new dishes, tweaking an item to be absolutely perfect with high-quality ingredients, and making a big sale on something awesome are all highlights of the crafting/gathering cycle. There’s a soothing kind of zen meditation that comes over someone after their sacks are filled with iron ore, ready to make some ingots, ammo, and armor. Meeting people, doing in-game activities with players on your server, and talking to others were once staples of this genre, and I have some great friends today that I met inside the confines of some of the genre grandfathers.Ībove all else, my favorite activity in New World was crafting and gathering elements. To be clear, I’m not psyched about all the power dynamics, screeching Discord channels, and cliques that come with a more social game, but I’d love to see something that offers cozy co-op instead of the cold mausoleum that the neo-MMORPG group experience often is. While I don’t think it’s particularly entertaining to have to use multiple voice chats to get the edge in competition and deal with all the old-school jockeying for power and position within guild space, the social elements of New World were absolutely refreshing in a genre that’s become notably silent in the last decade, with structures that encouraged social play eventually siloed out so that activities can be completed solo or in parties that never need interact at all. There was plenty of drama during my time with the game as guilds came together and fell apart, the big 50v50 wars and invasions keeping things constantly tense, both within one’s own faction and against our rivals. Player-created economies and PVP-centric server spaces create constant conflict.